
If the list of sub-materials is longer than the rollout will hold, you can use the scroll bar at the right to display other parts of the list.ĭeleting a sub-material is an undoable operation. The small sample sphere is surrounded by a black and white border to show the sub-material is selected. Select the sub-material by clicking its small sample sphere in the Multi/Sub-Object Basic Parameters rollout.By default, the new sub-material's ID number is one greater than the highest material ID already in use. (You canĭrag and drop a Multi/Sub-Object material to an Edit Mesh modifier as you can to an editable mesh object.)Ī new sub-material is added to the end of the list. Then on the Edit Surface rollout, set the material ID value to the ID of the sub-material. Apply Edit Mesh to the object, go to the Face sub-object level, and select the faces to assign.

If you set the ID to a number that doesn't correspond to a material contained in the Multi/Sub-Object material, the faces render as black.Įdit Mesh modifier to assign a contained material to selected faces. The material ID values in the Multi/Sub-Object material and the material ID numbers in the Select Face rollout correspond. The viewport updates to show the sub-material assigned to the selected faces.

They assign the color you choose to the sub-material's Diffuse component. The color swatches for sub-materials are shortcuts.

On the Multi/Sub-Object Basic Parameters rollout, click a sub-material button.To assign a sub-material, do one of the following: The controls for a Multi/Sub-Object material are essentially a list of the sub-materials it contains.

This dialog asks whether you want to discard the original material in the sample slot, or retain it as a sub-material.
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